Update (5/3/24): Per a new press release from Madfinger, Grey Zone Warfare has now reached over 500,000 sales. DLC editions have surpassed 250,000 units."This incredible achievement would not have been possible without the unwavering support of dedicated players, press, and creators, and we are overflowing with gratitude," wrote Madfinger."As we celebrate this milestone, we are reminded of the journey that brought us here and the exciting and challenging road ahead. We remain committed to delivering engaging content, listening to player feedback, and continuing to push the boundaries of what Gray Zone Warfare can offer."Original story: Tactical MMO shooter Gray Zone Warfare has topped 400,000 sales after two days in early access.Madfinger Games' first-person shooter launched in Steam Early Access on April 30, 2024, and according to the studio is now closing in on half a million copies sold.The Czech studio has told players Gray Zone Warfare could be in early access for "several years" depending on the amount of community feedback it receives.In has, however, pledged to support the shooter with regular updates and content throughout that early access period.Gray Zone Warfare currently has a 'mixed' rating on Steam from almost 20,000 user reviews, with players praising the premise and gameplay but demanding better optimization and bug fixes.Prior to the launch of Gray Zone, Madfinger was known for working on mobile titles like Shadowgun and Dead Trigger.In 2021, the studio netted around $6 million in funding from Chinese publisher Nuverse to expand its development team and create "next-generation games."
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Indie developer Blingame revealed it had to kill the Xbox Series X|S version of its 2022 game, Haak, owing to a tumultuous porting process.Over the weekend, the studio released a statement detailing how it spent "over 14 months" trying to bring its game to Microsoft's console. That ended up being a "nightmare," mainly owing to "many" alleged bugs in Microsoft's Partner Center.Last year, Baldur's Gate 3's Xbox Series X|S port hit a snag pre-release owing to the S console. Those issues were later resolved, but the two games indicate a potential larger issue with bringing titles to Xbox as a staggered release.Porting games can already be tricky for various reasons. A lack of proper support from console makers cuts multiple ways, especially in …
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For Remedy, the first half of 2024 has been quite fruitful.In the six-month period for January-June 2024, the Alan Wake developer saw a revenue growth of 33.7 percent from last year's period to €21.1 million (or $23 million). For the period's operating profit, Remedy reported a loss of €5.3 million, down year-over-year from €10.4 million.The three-month second quarter (between April 1 and June 30, 2024) saw revenue of €10.3 million, up 16.2 percent from last year's €8.9 million. It also had its own operational loss of €3.2 million, down compared to €4.8 million in the same period last year.Still, there's been "improved profitability" overall compared to last year's fiscal period.And while Alan Wake II still hasn't become fully profitabl…
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