Two weeks after release, Firewalk Studios is taking its debut shooter Concord offline on Friday, September 6.While acknowledging its high points, director Ryan Ellis admitted the PlayStation 5 and PC game's initial launch "didn’t land the way we’d intended."Concord released on August 23, and its alleged underperformance has dominated conversation around the game. On Steam, it's had low numbers since launch, and PlayStation hasn't commented on its sales or player metrics.Firewalk will "explore options" to improve Concord so it finds a better audience. Current players will be refunded for their digital (on PlayStation Store, Steam, and Epic Games Store) and physical purchases, then lose access to the game after September 6.
Indie developer Blingame revealed it had to kill the Xbox Series X|S version of its 2022 game, Haak, owing to a tumultuous porting process.Over the weekend, the studio released a statement detailing how it spent "over 14 months" trying to bring its game to Microsoft's console. That ended up being a "nightmare," mainly owing to "many" alleged bugs in Microsoft's Partner Center.Last year, Baldur's Gate 3's Xbox Series X|S port hit a snag pre-release owing to the S console. Those issues were later resolved, but the two games indicate a potential larger issue with bringing titles to Xbox as a staggered release.Porting games can already be tricky for various reasons. A lack of proper support from console makers cuts multiple ways, especially in …
Indie developer Blingame revealed it had to kill the Xbox Series X|S version of its 2022 game, Haak, owing to a tumultuous porting process.Over the weekend, the studio released a statement detailing how it spent "over 14 months" trying to bring its game to Microsoft's console. That ended up being a "nightmare," mainly owing to "many" alleged bugs in Microsoft's Partner Center.Last year, Baldur's Gate 3's Xbox Series X|S port hit a snag pre-release owing to the S console. Those issues were later resolved, but the two games indicate a potential larger issue with bringing titles to Xbox as a staggered release.Porting games can already be tricky for various reasons. A lack of proper support from console makers cuts multiple ways, especially in …
For Remedy, the first half of 2024 has been quite fruitful.In the six-month period for January-June 2024, the Alan Wake developer saw a revenue growth of 33.7 percent from last year's period to €21.1 million (or $23 million). For the period's operating profit, Remedy reported a loss of €5.3 million, down year-over-year from €10.4 million.The three-month second quarter (between April 1 and June 30, 2024) saw revenue of €10.3 million, up 16.2 percent from last year's €8.9 million. It also had its own operational loss of €3.2 million, down compared to €4.8 million in the same period last year.Still, there's been "improved profitability" overall compared to last year's fiscal period.And while Alan Wake II still hasn't become fully profitabl…